However, I did end up getting quite frustrated on a few occasions. They’re not as difficult as Soulsborne bosses, but there is still an element of pattern recognition, and once you get that down, Blasphemous delivers exciting fights and that incredible adrenaline rush of victory. I found that every one was a challenge, but what I truly appreciated was the fact that it does not take dozens of attempts to achieve victory. Each boss is incredibly memorable and disturbing in their design. Trust me, you won’t want that during a boss fight. If you don’t, you’ll receive fewer Tears of Atonement and have your stamina bar – which allows you to perform special techniques – cut shorter and shorter each time. With every death, you leave behind Guilt fragments, and you’ll have to choose to either return back to the area where you met your end or find statues to rid you of your guilt. However, like the Souls games, if you die (and you will die… loads) it does not take long for the game to punish you.
#BLASPHEMOUS MERCH UPGRADE#
From these you’ll earn Tears of Atonement, which is currency that allows you to upgrade your sword and unlock new skills. It is always a risky move to have just one weapon in a game like this, but as you progress and slaughter dozens of enemies – who all have their own unique movesets to learn – the game rewards you with over the top executions that just never get old. As you navigate your way through the world, Mea Culpa will cut straight through the hearts and heads of many enemies, but also help you navigate your way up to those hard to reach areas by stabbing the sword directly into the walls. You have one weapon throughout your time in Blasphemous, a sword known as “Mea Culpa”. Blasphemous, from the get-go, isn’t joking around. This is a game that took me around 18 hours to finish, and yet I still had so much to discover after that. Within the first 15 minutes it threw me into a boss fight that led to a very bloody but incredible cutscene. For such a dark and moody world, there is so much colour, and the majority is delivered through violence – and my word, is this game violent. Aesthetically, The Game Kitchen has found a way to take us right back to the era of 90’s PC games, and this shines in pretty much every cutscene within Blasphemous. The opening 15 minutes of Blasphemous completely pulled me in with its phenomenal 2D art style. It is all very mysterious and vague, but that’s something that I’ve grown to love in videogames it keeps every character you meet unique and makes you want to deliver whatever it is they need.
The dialogue for the entirety of the game is delivered in a very similar fashion to the Souls games or Bloodborne.
#BLASPHEMOUS MERCH FULL#
The Penitent One’s mission is to fix a world full of religious guilt, and you will meet a variety of characters who all have certain tasks for you to achieve.
#BLASPHEMOUS MERCH MOVIE#
The silent protagonist of Blasphemous is known as The Penitent One, and the best way to picture him is to imagine a combination of Dan Aykroyd’s head from the movie Coneheads with a dash of Robocop, all nicely wrapped up in a bow of barb wire to get in the festive mood.